| Forum Home > General Discussion > =AoW= TwinTowers Map, help!!! | ||
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Member Posts: 73 |
Me and =AoW=$tronda have been working on a new map called AoW twintowers. We've lit the place, set flag markers and spawn points, made sure there were no overlying clips etc., and made sure none of the pickups result in a "map check fail". Our map works fine to coop in, but apparently it "doesn't satisfy quality requisites to be played in multiplayer mode". Can anyone help with this? We both don't know why this is happening. Thanks =AoW=D3TH | |
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Moderator Posts: 27 |
spawns: try the spawns. do you have an ffa spawn? put one in or that will happen. also, do /showmapstats. if the max area is over 10,000, then that is the problem. If the average height is over 30, then lower the ceiling. | |
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Member Posts: 33 |
jg99 let me in ur on the riceys server of love rigfht now plzz let me in ur in there with yaoming | |
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Member Posts: 33 |
as for u D3TH go to this website http://forum.cubers.net/thread-1388.html ; and make sure there is not too much spawns and they are far apart from eatchother | |
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Member Posts: 73 |
Thankyou both for your help, I'll work on this later tonight! (8am my time...hehe) and I'll make sure to credit you both in the map message | |
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Site Owner Posts: 72 |
i looked at and it and the average height of the map has to be under 30 cubes
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Member Posts: 73 |
Thanks, I appreciate you looking at it, since the roof is just a skymap I'll lower it (and also in some areas on the bases) when I get in and hopefully that'll make a difference. | |
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