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Forum Home > General Discussion > =AoW= TwinTowers Map, help!!!

=AoW=D3TH
Member
Posts: 73

Me and =AoW=$tronda have been working on a new map called AoW twintowers. We've lit the place, set flag markers and spawn points, made sure there were no overlying clips etc., and made sure none of the pickups result in a "map check fail". Our map works fine to coop in, but apparently it "doesn't satisfy quality requisites to be played in multiplayer mode". Can anyone help with this? We both don't know why this is happening. :/



Thanks


=AoW=D3TH

September 19, 2011 at 4:15 PM Flag Quote & Reply

Daemonic
Moderator
Posts: 27

spawns: try the spawns. do you have an ffa spawn? put one in or that will happen. also, do /showmapstats. if the max area is over 10,000, then that is the problem. If the average height is over 30, then lower the ceiling.

September 19, 2011 at 6:35 PM Flag Quote & Reply

=AoW=KnightWolf
Member
Posts: 33

jg99 let me in ur on the riceys server of love rigfht now plzz let me in ur in there with yaoming

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September 19, 2011 at 8:16 PM Flag Quote & Reply

=AoW=KnightWolf
Member
Posts: 33

as for u D3TH go to this website http://forum.cubers.net/thread-1388.html  ; and make sure there is not too much spawns and they are far apart from eatchother

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September 19, 2011 at 8:42 PM Flag Quote & Reply

=AoW=D3TH
Member
Posts: 73

Thankyou both for your help, I'll work on this later tonight! (8am my time...hehe) and I'll make sure to credit you both in the map message :D

September 20, 2011 at 2:49 AM Flag Quote & Reply

Jg99
Site Owner
Posts: 72

i looked at and it and the average height of the map has to be under 30 cubes

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September 20, 2011 at 9:00 AM Flag Quote & Reply

=AoW=D3TH
Member
Posts: 73

Thanks, I appreciate you looking at it, since the roof is just a skymap I'll lower it (and also in some areas on the bases) when I get in and hopefully that'll make a difference. 

September 20, 2011 at 10:48 AM Flag Quote & Reply

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